It's hilarious and awesome to watch your guy wave his arms around like a maniac, filling the screen with bullets that you can't really control.
This takes the frantic feel of Avalanche and brings it to a new level - my only complaint is that the guy on screen is too small, so you're more or less dodging with your whole body, rather than with individual limbs like in Avalanche.
I can only imagine how this guy must look to the people that he's trying to save XD
Neat and clean
I've played a lot of point and clicks, but this one has such an efficient design and interface. I like that.
"App" flashes are rare on Newgrounds, but I always appreciate seeing a good one. This one's especially thorough, I'm impressed.
Have you considered taking the MOD-playing core and releasing it as an AS library? A lot of people could really make use of a simple MOD-player in their games.
Well, I will not release this library because it is poorly commented and coded. That's why I want to wait a few weeks to rewrite it completely and add support for .XM, .IT and .S3M.
Thanks for the review :D
This game is incredibly tedious and unplayable after a few minutes when your hand cramps up. However, that doesn't stop it from being absolutely brilliant.
The sight of this old man ballerina, "delicately" mashing roses while being assaulted by deadly snails, worms, and bugs, is priceless.
Simple but good
I like how you've made a shooting game with simple rules, and enemies with simple patterns, but designed the level to make it a hard game just the same.
The mouse controls are a bit floaty compared to keyboard, though, and it makes some of the difficulty a little unfair.
So.. Mr.. MAUSLAND!!!
When's the next Frank's Adventure coming out?
But anyway, this is a big improvement over Powerfox V2 - there's more tactics involved in fighting each boss, and you can't get away with just standing right below them and punching away.
The sound is great - it's just a crazy racket of noise from the beginning to the end of each fight. The graphics are simple but clean, and the style is right in line with what we've come to expect from a certain somebody that you may or may not be.
Overall, this is an average Flash game.. but how on earth was the sniper zoom-in effect acheived? That was impressive - it made the game almost by itself!
Obviously, after Cycle of Violence, you sat at home and learned and practiced for a *long* time. The animation is complex and looks great, the briefing and game are well-directed, and you also solved a common problem with Flash shooters: how to keep the player from just mowing everything down with rapid clicking.
There are some faults in the game. I noticed that sometimes a scene would end, and I had to right-click and press Play to keep the game going. But then, this might be the fault of the Flash 5 player.
This is great stuff, and I hope you keep submitting entries here.. even if your rate of output is a little slow. :)
I don't like have to click on the words themselves for the attack tactics - can you make them buttons instead? Also, it's really hard to read these words on my 1024x768 video mode.
It looks like your system is borrowing from Dragon Slayer; CG graphics, use of APs, the battlefield display, even the fact that you're fighting a dragon in the first place.
And finally, please - we've seen, what, a dozen RPG demos so far? Twitch Arcade is not going to give any feature space to a demo; it's waiting patiently, for someone to actually *finish* one of these so I can create an RPG section.
Oh, yeah! KISS!
It never occurred to me that KISS sets could be ported nicely to Flash. Congratulations, Micheal - hopefully you're about to spark off a whole new genre in the Portal.
Some suggestions: take a look at all the KISS sets out there, and then put together something really ambitious. Flash scripting is handier than KISS scripting, so do something *really* cool for your second try.
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